AI Insights · Timothy · April 2022
Top 5 Sports Games in Germany: Q1 2022 Performance
Discover how the top 5 sports games performed on a unified platform in Germany during Q1 2022, with insights on downloads, revenue, and active users.
In the first quarter of 2022, the top 5 sports games in Germany demonstrated varying trends in downloads, revenue, and active users on a unified platform. Here’s an overview of their performance:
Top Eleven Be a Soccer Manager from Nordeus saw a fluctuating revenue trend, peaking at around $158K in the final week of March. Weekly downloads showed a dip in early February, dropping to approximately 4.2K, but rebounded to about 7.4K by the end of March. Active users remained relatively stable, with a slight increase from around 54.2K in late February to about 63.6K in the last week of March.
EA SPORTS FC™ Mobile Soccer by Electronic Arts experienced a notable peak in revenue in late January, reaching approximately $196K. Downloads remained strong, with a high of around 38.9K in mid-January, and active users peaked at about 613K during the same period. The game maintained a steady user base, with active users hovering around 444K by the end of March.
Fishing Clash: Sport Simulator from Ten Square Games S.A. exhibited a steady revenue trend, peaking at approximately $107K in late February. Downloads saw a significant drop to around 2.9K in late February but stabilized to about 3.1K by the end of March. Active users showed a decline from around 26.7K in early January to about 13.8K by the end of March.
Top Drives – Car Cards Racing by Hutch Games Ltd had a mixed revenue performance, with a peak of approximately $124K in late December. Downloads remained relatively low, fluctuating between approximately 2.7K and 7K throughout the quarter. Active users showed a decline from around 44.9K in late December to about 35.2K by the end of March.
8 Ball Pool™ from Miniclip.com demonstrated a consistent revenue trend, peaking at around $90K in late December. Downloads were strong, with a high of approximately 40.3K in early January, but saw a decline to about 24.7K by the end of March. Active users remained stable, with a slight decrease from around 355K in late December to about 306K by the end of March.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.